For me, what makes this halt so great, is its skillfulness. I'm not chitchat in the order of how full customizable the heroes you formulate are, from height, build, rind tone, down style, pelt color, costume, powers, etc. What I penny-pinching is you can dance solo, doing missions specified to you by contacts (police detectives, reporters, snitches, etc.), patrol the zones looking for criminals (muggers, arsonist, vandals, etc.), or only gather badges. Or, you can joint / way a squad to bring on harder missions ie complex smooth villains. The missions themselves vary, from timed, rescue, hiding all the baddies, hinder an escape, to activity items, etc. There are tunnels, caves, warehouses, hush-hush labs, sewers, etc. The divergent zones of the lame are confidently passable and proposition their own new look, posterior story, and resident villains.
Another fantastical plea to comedy this spectator sport is that NCSoft could have stopped there, as they only had a conqueror. Thankfully they didn't. They go along to word the game, content much zones, dress and force options, and most just this minute "Veteran Rewards" which are in-game rewards based on how prolonged you have signed to the halt. About a year ago, they introduced City of Villains for those who would a bit effect the mayhem. You can let down your hair both games for the one payment price of righteous one, in add-on to unlocking extramural features such as as accessing your furtive stand if you've together a super-group.